JOSEPH THAMIR
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The Day of Trees

12/24/2019

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Merry Christmas to those that celebrate it (and a happy, day off work for those that do not).
This time around I managed to get a lot of the UI details fixed and I finally, FINALLY, got the character controls to a point where i like them. no more jittery stop when the character jumps and i'm happy for it. Spent time balancing the speed afterwards (supersonic speed was a bit too much.)
After that i made a whooooooole lotta skills... a ridiculous amount. For some i had to add in new stats for the character to keep things simple for myself (fun things like a cooking stat for example :D ).
Tonight i spent a good chunk of time just taking all those skills and making 62 unique skill trees out of them. these will be used for the "Ay" generation for common or uncommon Ay. Still need to make 60 or so trees for Defence Ay, 60 for speed Ay and 60 for exploration Ay...... as well as Unique and Rare Ay will have set Skill trees that I'll have to make but at this point it's just really copy pasting and switching in skills so i don't see it being as bad.

Welp that's it for tonight, gonna chill and play a few games now.
Here's the list:
​-added the in-game cloak to the HUD
-finally fixed and debugged the controls
-added page to equip and unequip items from the 2 active characters as well as see how much food and water they have left
-Added in a “Map Page” (Not Set up yet)
-Added a “Ay Details” tab to the “Active Pair” Page (Not set up yet)
-Moved equip page to the “Active pair” page as a sub-tab
-Moved “Characters met” list, the menu locks, and “Locations discovered” list to the Records manager (Takes the stress off the “System Manager”)
-Made a “Simple Crafting” page (Not set up yet)
-Made it so when Common/ uncommon Ay are generated, their skill tree is based on their type and not purely random. This should avoid making unusable Ay.
-Added in a new Stat “Defiance”. Where Defence deals with physical damage, Defiance will deal with the magical damage
-Added in all the skill tree skills (Took forever, 180+ general…. Lost count of how many exactly (Non-unique) skills X_X) and applied what stats they effect
-Balanced the character speed (was going super sonic before)
-Added in the stats “Power Efficiency”, “Metal Working”, “Cooking”, “Crafting”, “Meat Gathering”, “Stone/Mineral Gathering”, “Plant Gathering”, “Ay Bonding”, and “Support Bonding” to the player character and the skill effects list.
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Finished all 62 random/generic Attack skill trees (41 Common, 21 Uncommon. The Uncommon gen might take a Common skill tree so 62 possibilities)
-Made it so every skill on every tree can be uniquely unlocked 

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