Happy new years everyone. Hopefully everyone had a fun time.
Made a bit of progress in between eggnog, work, and counting down the new year.
I am now full into working on the UI but there's not much to explain now. Most of my time is spent making things look pretty or filling out lists..... so yeah... I did rework how the ay spawning system makes skill trees. Because exploration is a major part of the game, i made it so exploration Ay have unique skills to interact with the world. they also have their element generated first and a skill tree made off that (so we won't end up with, say, a fire Ay with the ability to freeze water).
I also cleaned up and finished the crafting system and the durability system for the game.
Well, i can't seem to make this entry go on for more than these 2 paragraphs so i guess i'll call it here :3
Here's the list:
-Worked on the script (Finished 3 more scenes and added more details to the scene summaries to help future me)
-Finished the “pick-up-able” item.
-Added a list to the UI that shows everything the player has picked up. Each entry will slide in, fade out, then despawn (has been debugged and working 100%)
-Added in damage to weapons (had durability for weapons in place and damage to tools but not weapons… odd)
-Debugged the minable objects to now get damaged when hit (better/ suitable tool takes less damage and deals more damage). Once the minable object is destroyed, it spawns a “Pick-up-able” item (can also hit it with weapons but it damages the weapons and not effective that much)
-Added system to spawn a mesh for the active tool/weapon (need to actually model them though) and attach them to the character
-Finished all 62 random/generic Defence skill trees (41 Common, 21 Uncommon. The Uncommon gen might take a Common skill tree so 62 possibilities)
-Moved the simple craft Ui
-Finished placing everything for the map page (need to connect it)
-Started work on the simple craft page (Still need to finish it + need to connect it)
-Changed the way skill trees are generated for exploration “Ay”. Now the element for an exploration ay is generated first and the skill tree is generated based on that. (only for the exploration skill trees)
-Added in a whole lot more skills to help fill up the Exploration skill trees (lost count on how many more but I’m pretty sure I’m well over 200 skills by now)
-Made all 58 Exploration Skill trees. (21 shared among all elements, 4 elements with 27, and the last element with only 6 = 58) Total now is 182.