JOSEPH THAMIR
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Games And Projects

Contact Me

josephThamir@gmail.com
647 519 2027
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A project in development since May, 2018. Pitiful Lux (Name Still Temporary) In an open world, story focused action survival game.
In a world reduced to wastelands and Horrors, life can only survive in one of nine Strongholds. With beasts ready to kill anything that steps foot outside of these strongholds, the people rely on the Guardians to deliver goods and information all over the lands.

Pitiful Lux is the largest game I've ever dared to undertake. The world is massive, game-play is complex but easy to understand, and the character iterations are at the core of the entire game. 
Work Log

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Lead a team in the 5-day, 2019 spring game jam "Marketplace Takeover". Aside from leading the team, I was also the only programmer and as such, everything from selecting what character to play as to what each button does on the UI was created by myself. In the end, we decided not to submit it (too many bugs and not enough time to fix em all). We may have been a bit too ambitious but we had SOOO much fun making it.

The game itself was suppose to be a three phased one-on-one battle. The first phase had you exploring a mine-shaft in search for resources. The second phase locked you in a build area on the outside of the cliff where you had a limited time to build and upgrade your base. The last phase was where you pound away at your opponent's base until only one base remains. 
Teammates:
Shazad Habibulla: Asset production | Debus Graxez: Asset production | Jon Neal: UI Artist
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Glori

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The Idea:

The Idea was simple, make a new twist on trading card games, strategy games, and Brawling games. Mix guiding your armies through the battlefield, decide when to charge in with your strongest berserkers, or when to sit back and lob attacks over your opponent's walls with your trebuchet. Incoming heavy attack? Counter it and watch as your units lock in a dance of attacks and dodges with their foes. Have fun with massive spells and on-the-fly tactics as you blaze your way to glori. 

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Dev Blog
Postmortem
Demo (TBA)

Monsta!

The Idea:

Ever wanted to be the monster? In Monsta you play as a cute little horrific creature running away from an angry mob. Strengthen your monsters and dodge flying sinks as you try to see how far you can run.  
Download Demo
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Meet the Monsta-s

Zomboi

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The monster you start off with. He's slow and unremarkable but has a childlike charm to him that's hard to ignore. Fall in love with his cute, soulless eyes as he snacks on your brain.

Zapagus

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"Zappy" to her friends, "Killer Electrified Carpet" to others.  There are activists out there that say that hunting down a sentient Rug hellbent on electrocuting everything and everyone around it is inhuman and cruel. That being said, Zapagus doesn't care much...

ToastBot

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Yet another Robot created to rid the world of humanity created by a drunken scientist, rejected by the local meet and greet. Its head was made from a toaster!

(More Coming Soon)
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Gameplay

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  • Classic 2D Platforming game-play
  • Randomly generated Platforms
  • Creates with Villagers, pitfalls and trapdoors randomly spawned in
  • Skulls (Coins) and Skill Points to collect and use to purchase and upgrade monsters
  • 3 unlockable skills that could save you in a pinch

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