In 2021, I was hired to work on a small game focused on two, lovable characters in a bright, vibrant world.
While on paper I'm credited as a Technical Artist on Parti Games Studio's "BoF1LL: A Withering World", in truth I wore a lot of hats during my three months working with the indie team. I did a lot between making character controls and automating the landscape material to update based off the players input, to designing puzzle tools and importing and setting up animations.
BoF1LL: A Withering World is a lighthearted, couch co-op, adventure puzzler game made for everyone to enjoy. It's warm pallet, adorable art style and cozy overall feel is just a breath of fresh air.
While on paper I'm credited as a Technical Artist on Parti Games Studio's "BoF1LL: A Withering World", in truth I wore a lot of hats during my three months working with the indie team. I did a lot between making character controls and automating the landscape material to update based off the players input, to designing puzzle tools and importing and setting up animations.
BoF1LL: A Withering World is a lighthearted, couch co-op, adventure puzzler game made for everyone to enjoy. It's warm pallet, adorable art style and cozy overall feel is just a breath of fresh air.
|
Lead a team in the 5-day, 2019 spring game jam "Marketplace Takeover". Aside from leading the team, I was also the only programmer and as such, everything from selecting what character to play as to what each button does on the UI was created by myself. In the end, we decided not to submit it (too many bugs and not enough time to fix em all). We may have been a bit too ambitious but we had SOOO much fun making it.
The game itself was suppose to be a three phased one-on-one battle. The first phase had you exploring a mine-shaft in search for resources. The second phase locked you in a build area on the outside of the cliff where you had a limited time to build and upgrade your base. The last phase was where you pound away at your opponent's base until only one base remains. |
Teammates:
Shazad Habibulla: Asset production | Debus Graxez: Asset production | Jon Neal: UI Artist
Shazad Habibulla: Asset production | Debus Graxez: Asset production | Jon Neal: UI Artist
Glori
The Idea:The Idea was simple, make a new twist on trading card games, strategy games, and Brawling games. Mix guiding your armies through the battlefield, decide when to charge in with your strongest berserkers, or when to sit back and lob attacks over your opponent's walls with your trebuchet. Incoming heavy attack? Counter it and watch as your units lock in a dance of attacks and dodges with their foes. Have fun with massive spells and on-the-fly tactics as you blaze your way to glori.
|
Monsta!The Idea:Ever wanted to be the monster? In Monsta you play as a cute little horrific creature running away from an angry mob. Strengthen your monsters and dodge flying sinks as you try to see how far you can run.
|